Doering, A. & Veletsianos, G. (2008). Hybrid Online Education: Identifying Integration Models Using Adventure Learning. Journal of Research on Technology in Education. 41 (1). pp. 23-41.
The importance of this article is succinctly presented in a chart defining four models for integrating technology-based instruction. The applicability of the article is that the authors examined how teachers incorporated a computer-based, community-oriented PBL in actual classrooms. Rather than examining teachers’ technical literacy as previous studies have done, the authors ask “how technology is used” and provide real answers.
Previous research suggests three methods that teachers use to incorporate technology:
- for efficiency (replacing less efficient methods)
- for enhancement (transforming methods)
- for entertainment–relaxation and reward (amplifying existing methods)
Doering and Veletsianos define four methods from observing actual use:
Focus | Community | Activities | Online |
Curriculum | Student-student, student-expert | Student collaboration | Medium (to high) |
Activity | Student-student | Student collaboration and construction | High |
Standards | Student-student, student-teacher | Teams, student construction | High |
Media | Student-teacher | Passive student consumption | Medium |
A larger study may provide a full gradient of methods with a near-infinite number of defined paths–or it may provide validation of this four-method topology. Regardless of the methodological count, the article points the way forward in urging us to consider how technology is used in real classrooms. In addition, the article underscores the importance of teacher-teacher collaboration.
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